KOR BYOC (Build Your Own Controller)

This kit allows the user to make their own controller.


Requirements

β€’ One prim must be named 'system.main'

β€’ One prim must be named 'K_Surface' (This prim is how others, and yourself can access the controller by touching)

β€’ One prim must be named 'K_Storage'

β€’ Rename the remaining 3 prims something unique, they CANNOT be all named 'Object'

EXAMPLE:

DS1, DS2, DS3


Steps

All scripts prefixed with β€˜KOR’ (and β€˜KOCORE’) will be placed in root prim unless otherwise specified

β€’ Script β€˜system.main’ & 'keep.alive' must be place in β€˜system.main’ prim

β€’ Script β€˜KOR.gateway’ must be placed in three separate prims without any other scripts (Refer to example above)

β€’ Script β€˜KOR.interact’ is to be placed in root prim and β€˜K_Surface’

β€’ Script β€˜KOR.content’ and 'KOR.input' is to be placed only in β€˜K_Storage’

β€’ Place updater prim, animations and notecards in β€˜K_Storage’

β€’ Place encrypted token in β€˜system.main’ prim description:

nH6s03vb395MTaQ1+wmJxbpEfuXK6rSrXj3WTd7x+ec=

β€’ Pick up object and attach to 'Chest' attachment point

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