KOR BYOC (Build Your Own Controller)

This kit allows the user to make their own controller.

All instructions must be followed exactly else the system will not function or unexpected behaviors may ensue; perform all steps below, on the ground.


Requirements

Minimum of 7 prims linked together. (6 + 1 Root Prim)

Prim(s) must have Next Owner permission set to β€˜Modify’ and β€˜Copy’ ONLY

All prims containing scripts must have unique names

β€’ One prim must be named 'system.main'

β€’ One prim must be named 'K_Surface' (This prim is how others, and yourself can access the controller by touching)

β€’ One prim must be named 'K_Storage'

β€’ Rename the remaining 3 prims something unique, they CANNOT be all named 'Object'

EXAMPLE:

DS1, DS2, DS3


Steps

All scripts prefixed with β€˜KOR’ (and β€˜KOCORE’) will be placed in root prim unless otherwise specified

β€’ Script β€˜system.main’ & 'keep.alive' must be place in β€˜system.main’ prim

β€’ Script β€˜KOR.gateway’ must be placed in three separate prims without any other scripts (Refer to example above)

β€’ Script β€˜KOR.interact’ is to be placed in root prim and β€˜K_Surface’

β€’ Script β€˜KOR.content’ and 'KOR.input' is to be placed only in β€˜K_Storage’

β€’ Place updater prim, animations and notecards in β€˜K_Storage’

β€’ Place encrypted token in β€˜system.main’ prim description:

pMaR1akOB/hUog79Ccy6h8WkxxZRfAtdD5XIfOCFgj0=

β€’ Pick up object and attach to 'Chest' attachment point

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