KOR - Synthetic RLV Controllers
  • πŸ”΄Welcome to KOR - A Line of SL Synthetic Controllers
  • Overview
    • ❓What is KOR?
    • ✨Our Features
    • πŸ†˜Need Help?
    • ❔F.A.Q
  • Getting Started
    • ⭐Ready to Begin?
    • πŸ“•Command Reference
    • πŸ”‘RLV Ownership Functions
      • KOR Permission System
    • πŸ“„Menu Structure
      • Subsystems
      • Core
        • Filters
        • Personas
      • Follow
      • Devices
      • Report
      • Manage
        • Colors
        • Users
        • RLV Relay
        • Designation
  • General Information
    • Updating the System
    • Profiles AKA Cold-Swapping
    • KOR HUD
      • User Interface
    • Model Numbers (Serials)
  • Secondary Systems (Optional)
    • KOR Display Case
    • KOR Capacitive Charger
    • KOR Overhead
    • H.E.R.O (Combat System)
    • Arousal System
    • Auxiliary Power
  • KOR Controllers
    • KOR Cassette Tape Module
    • KOR Floppy Disk Module
    • KOR Helix
    • KOR Trailblazer
    • KOR Prisma
    • KOR Echo
    • KOR Nexus Key
    • KOR BYOC (Build Your Own Controller)
  • Development
    • Release Notes
    • Current Progress
    • ACS Protocol
    • KOR API
      • Fetch Segments
    • Charging
      • What is Efficacy?
    • Example Scripts
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  • Requirements
  • Steps
  1. KOR Controllers

KOR BYOC (Build Your Own Controller)

This kit allows the user to make their own controller.

PreviousKOR Nexus KeyNextRelease Notes

Last updated 4 months ago

All instructions must be followed exactly else the system will not function or unexpected behaviors may ensue; perform all steps below, on the ground.


Requirements

Minimum of 7 prims linked together. (6 + 1 Root Prim)

Prim(s) must have Next Owner permission set to β€˜Modify’ and β€˜Copy’ ONLY

(Else scripts will throw a debug message of β€œfailed to start” upon dropping in)

All prims containing scripts must have unique names

β€’ One prim must be named 'system.main'

β€’ One prim must be named 'K_Surface' (This prim is how others, and yourself can access the controller by touching)

β€’ One prim must be named 'K_Storage'

β€’ Rename the remaining 3 prims something unique, they CANNOT be all named 'Object'

EXAMPLE:

DS1, DS2, DS3


Steps

All scripts prefixed with β€˜KOR’ (and β€˜KOCORE’) will be placed in root prim unless otherwise specified

β€’ Script β€˜system.main’ & 'keep.alive' must be place in β€˜system.main’ prim

β€’ Script β€˜KOR.gateway’ must be placed in three separate prims without any other scripts (Refer to example above)

β€’ Script β€˜KOR.interact’ is to be placed in root prim and β€˜K_Surface’

β€’ Script β€˜KOR.content’ and 'KOR.input' is to be placed only in β€˜K_Storage’

β€’ Place updater prim, animations and notecards in β€˜K_Storage’

β€’ Place encrypted token in β€˜system.main’ prim description:

nH6s03vb395MTaQ1+wmJxbpEfuXK6rSrXj3WTd7x+ec=

β€’ Pick up object and attach to 'Chest' attachment point