What is HERO?
HERO is an acronym for Hybridized Elite Robotic Operatives. It is our advanced and hyper-realistic combat system.How does it work?
Upon attaching the controller for the first time HERO will be disabled by default. So if you’re wanting it enabled you will need to follow these steps to enable the feature.- Open up your Main Menu
- Go into Manage → HERO
- Toggle it ON.
Once HERO is turned on you will take damage from numerous sources: projectiles, ATOS objects, and fall damage.
Damage Multipliers
HERO takes into account bullet material types and damage is scaled based on these values. Most bullets on SL are usually Wood, but if you would like to take advantage of the multipliers see scales below.| Material | Damage Scale |
|---|---|
| Flesh | 10% |
| Glass | 90% |
| Metal | 200% |
| Plastic | 50% |
| Rubber | 30% |
| Stone | 120% |
| Wood | 100% |

Damage is calculated as:
Base Damage * Multiplier.Compatibility
- HERO is compatible with Nanite’s ATOS integration. So if you have Nanite repair tables, or even weapons they are compatible with the HERO implementation.
- HERO is also compatible with VICE damages and SL damages; and has been scaled accordingly to meet our standards.

