- Exclusive Control Mechanism: Empower yourself with the ability to lock and unlock the Doll Key. This feature ensures total command over who interacts with your doll, offering an unmatched level of security and personalization.
- Dynamic Interaction Options: Engage in a variety of actions once the key is in your grasp. From inserting the key to commanding the doll’s movements, the possibilities are vast. Revel in the power to pose, control, and even situate the doll in any scenario you envision.
- Tailored User Experience: Extend your playtime effortlessly with adjustable key durations, going beyond the standard 4 hours. Plus, control the ambiance with the simple muting or unmuting of the key’s ticking, tailoring the experience to your liking.
What am I able to do?
Other users in-world will be able to interact with your key by simply touching the key on your back, or if they are an owner they can run the commands to access your menus. Options a User would receive if clicked.- Turn Key
- Take Key
- Jam Key
RLV is required for Jam Key to work effectively and provide the realism the system provides.
Taking the Key
If you wish to Lock Key to prevent unwanted access from other users you can do so by navigating to the main menu either running the command !menu or clicking the back of your doll key.
- Drop Key
- Insert Key
- Drag Doll
- RLV
- Access Unit
- Pose
Not every configuration is accessible unless you are the dolls Owner.
Increasing Time
By default every KOR Nexus Key will be preloaded to 4 hours.

How to Mute/Unmute the Ticking
If the ticking is too obnoxious for yourself or others you can easily mute and unmute the noise by running this command!mute passive or !unmute passive
Teleporting (QTT)
Every QTT a doll does while the key is worn will deduct 1/6th of the capacity set on the key. So be weary using QTT uses quite a bit of spring tension.Key Winding
The doll itself is not allowed to wind their own key. Another user is required to wind the key. Upon winding the key it will spit out into local chat who wound the key, and the percentage it was wound up to.
Keep in mind over-winding the key beyond 100% has a 20% chance of snapping the key and it will unwound the spring to a random percentage.

