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Synthetic Womb

The Synthetic Womb is an optional attachment for KOR. It provides manual egg laying, controls for the two displayed eggs, and particle effects that use your profile colors.

Once the attachment is paired and connected to KOR, open Devices → the womb’s entry from the menu while your unit is running. Choose Lay Egg to lay an egg.

Button What it does
Lay Egg Rezzes an egg with physical and temporary flags, a collision sound, and a randomly selected laying sound. Hides one displayed egg when one is visible.
Hide Eggs Hides both displayed eggs. Available when at least one egg is visible.
Show Eggs Restores both displayed eggs. Available when fewer than two eggs are visible.
Refresh Refreshes the device menu.
Remove Disconnects the device plugin from KOR.

The device menu reports power usage and the associated component’s fluid contents.

While the device is not offline, its reported power draw ranges from 100 W at 0% arousal to 1,100 W at 100% arousal. Its base power draw is 0 W offline.

State changes configure ovum particles on the left and right prims using your profile’s primary and secondary colors. Going offline stops their particle bursts; other state changes use a fixed intensity of 0.5.

Dripping particles are enabled by stat-change callbacks above a supplied fraction of 0.4 while the device is not offline. The current callback does not filter by stat type, so stats other than arousal can also affect this effect.

On connection, the device reuses a uterus retainer component or requests a new Uterus component with a default capacity of 100 ml. Existing component settings are retained.

An external event with action=climax collects organic fluid when the target component matches the womb’s component. The target defaults to uterus. The requested amount defaults to 10 ml, is converted to an absolute value, and is capped at 15 ml before collection.

The device also participates in the shared thermal system. See Fluid Processing and Thermal System for the unreleased system designs.

The device does not implement pregnancy, fertilization, gestation, hatching, automatic egg production, a laying cooldown, or a fluid cost for laying. Ovulation-related effects are visual particles. Laying does not check fluid level, arousal, or the visible egg count before requesting an egg rez.

The attachment must contain the expected Egg inventory object and named prims: VO for rezzing and E1 and E2 for the displayed eggs. This documentation describes the device implementation; behavior inside the rezzed egg depends on its in-world assets and scripts.